To tie this blog off completely: Lost Adventures successfully funded on Kickstarter in July 2023. A few copies are/were available for purchase here.
And with that, this blog's tale has fully been told!
I'm planning to publish Lost Adventures under my imprint, Belltower Games, and am tinkering with just a few small tweaks before it goes to press.
The first is mostly cosmetic, namely to rotate the board 45 degrees and play in a diamond orientation:
I've sprinkled a few posts about ongoing progress with Lost Adventures into my BGG blog, but in the name of keeping this blog a comprehensive archive, an artifact to endure for all time as the definitive repository of the history of this game, I should post an update, after a 2.5 year delay.
Publishing news: a few nibbles but no bites with publishers, not even a playtest. Whomp whomp. But last year I self-published my game Evangelists, and the same processes I put in place to publish that game might also work for Lost Adventures. Would it make sense to make this a Belltower Games release? I'm not sure; I'm kicking it around and running the numbers. The biggest thing Evangelists revealed is that I'm bad at marketing, which is not a great thing to be bad at if you're a publisher. So we'll see.
But game-wise, a few changes have helped to move things forward.
In the temple, the bid has altered slightly. Now it's that, for each peril, bid a number, and move one space for each player with a lower bid (including the enemy). But, the difference between your bid and the prep you have for the temple is the amount of hubris you must take.
This has the effect of rewarding knowledge and preparation. If the current peril is "fear", and you have 4 "fear" symbols in your tableau, but don't know that it's fear, you won't get much benefit from those symbols because you probably won't bid as aggressively as you would had you known you were well-prepared.